Hinge Digital appoints Ramiro Gomez to oversee the business development operations at Hinge Digital. Ramiro leaves his recent role at Double Negative, London where he has been a senior Creature Technical Director for the past one and a half years.
Founder Michael Kuehn expresses his pleasure in welcoming Ramiro to the team: “Hinge Digital has been growing in leaps and bounds over the past few years. Ramiro is a fantastic addition to our company and brings tremendous passion and energy to our team. We look forward to seeing him take our biz dev and marketing vision to the level that matches our creative and technical achievements.”
Ramiro brings two decades of experience to the role including a background as an artist and supervisor, giving him a unique perspective for operational and marketing leadership in the visual effects industry.
Ramiro Gomez started his career in 1994, and has proven himself to be a skilled leader, supervisor, and technical director, but above all Ramiro is highly respected by his peers. His experience in project management, resource allocation, casting, bidding, and personnel management make him a strong, capable, and dedicated leader. Ramiro has been involved with major national commercial campaigns with Charlex in NYC, for clients such as Kodak, IBM, Amtrak, Enron, as well as over 10 years of experience in films such as Chicken Little, Reign of Fire, Surf’s Up, PAUL, and John Carter of Mars.
“I am delighted and honored to be taking this position and thank the management and entire Hinge Digital team for welcoming me on board. I look forward to building on the recent achievements of the studio and taking it to the next level of success.” – Ramiro Gomez.
About Hinge Digital
Hinge Digital (hingedigital.com) delivers end-to-end CG production, bringing to bear our extensive film and commercial experience to deadline-drive and budget-conscious broadcast, film, and interactive projects. We offer a talented team of passionate creatives and solution-oriented technical artists, industry standard tools (including Maya, Nuke, ZBrush, MARI, and RealFlow), on a robust infrastructure of 64-bit workstations and 160 core render farm, all conveniently located in our studio in downtown Portland, Oregon.