PRZOOM - /newswire/ -
Los Angeles, CA, United States, 2012/06/08 - Social gaming in its purest form. High quality games shared and played when in immediate proximity with friends and family, even when using different devices and without access to a service provider’s network - AntixLabs.com.
Consumers love to share. They share their photos, their music and their videos both over networks and directly when in immediate proximity. With the introduction of the Antix Game Player, as announced today by Telkomsel and MLW Telecom in Indonesia, consumers can play their advanced casual and premium games with friends remotely as well as now being able share off network on the move or in the home; this brings games in line with the distribution of other rich media content.
With networks in many markets being slow, full or intermittent, and with consumers naturally wanting to play when together with their friends and family irrespective of whether they share the same model of device or not, so the new wave of game play utilising Antix’s unique game distribution format realizes a foremost need in the market.
Francis Charig, Chief Executive of Antix Labs said,“Antix is unique in providing a seamless high quality game service across fragmented phones, tablets, TVs and other home products in a manner that meets the expectations of consumers whilst simultaneously protecting the rights and the revenues of the publishers and developers.”
The Antix Game Player and the associated services incorporate significant and protected intellectual property developed by a world class team of engineers, many of whom have a history of developing games and advanced rich media platforms stretching back more than quarter of a century.
With regard to the announcement by Telkomsel and MLW Telecom, Francis Charig also commented,“Indonesia has one of the world’s most dynamic economies and we’re excited to be involved with Telkom, the largest telecommunications services company in the country with more than 100 million subscribers. With an exciting product roadmap we are confident that we can support Telkom to enable important differentiated capabilities for consumers for the foreseeable future.”
About Antix Labs Ltd
Antix (AntixLabs.com) has developed the Antix Game Player incorporating a consumer-focused distribution file format and service that makes games even more viral than music and video whilst still protecting the rights and the revenues of the developers. It enables consumers to copy, share, challenge and play with others not only via a service provider’s network but also off-network by means of wireless technologies such as Bluetooth and Wi-Fi Direct. Antix connects consumers across feature phones and smartphones, tablets, TVs, set top boxes, PCs and other devices even when a provider’s network is inaccessible, intermittent, slow or full as is the reality in home and on mobile across most of the world. The company offers the Game Player, corresponding tools, certification mechanism, optional white-label store and an optional game warehouse necessary to deploy a complete service offering. The Antix Game Service is being used as a core gaming component by major operators, broadcasters, device manufacturers and retailers across the globe. Headquartered in the Reading Enterprise Centre in Reading, England and with offices in America and Asia, Antix was founded by Francis Charig, its current Chief Executive and a World Economic Forum Technology Pioneer.