TreSensa, Inc., a New York-based mobile/social game technology provider, today announced that it selected Codewalla as its research and development partner for TreSensa’s HTML5-based game technology platform.
“With HTML5 emerging as a viable technology for cross-platform game development, we recognized the need to develop a scalable framework tailored to the needs of game developers to power our product,” said Rob Grossberg, TreSensa’s CEO. “Codewalla brings both great technical expertise and extensive game development experience to the table, so was an ideal choice for TreSensa.”
TreSensa’s initial product is set for release in early Q2. It includes a client-side game SDK and a first of its kind game backend as a service. The uniqueness of the product is that it enables game developers to build their games in HTML5 for front end as well as backend game logic. This product aptly addresses the need of faster and low-cost development of social games across wide array of platforms.
Since 2005, Codewalla has been developing cross-platform games and large scale consumer products. It has also developed technology for some of the leading online gaming services.
“TreSensa’s game technology platform is going to change the way games are built by developers worldwide and we are delighted to be part of this vision. Given our deep expertise in games and related technology development, we are excited to build a highly specialized development center for TreSensa”, says Rajat Singhal, VP – Engineering, Codewalla.
Codewalla (codewalla.com) is a specialized software consultancy firm based in New York, LA and Pune, India. Codewalla delivers big entertainment and top line brand recognition through the creation and launch of intuitive new products, games and applications. Its projects have global reach with millions of users worldwide. Recent engagements include Fortune 100 companies, consumer, and social network applications.
TreSensa, Inc., a Delaware corporation, is focused on building HTML5-based technology solutions for casual game developers. Its technology reduces costs and time spent to build casual games, eases in-game social interactions, enables broad cross-platform distribution, and optimizes/maximizes in-game revenue potential.